iPhone 5 rumour roundup for the week

On June 20, 2011, in iPhone, by admin

The iPhone 5 Rumor Industry has recovered from the bitter disappointment of the Apple Worldwide Developers Conference, where Apple unveiled iOS 5 but didn’t even hint at the next iPhone.

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iPhone 5 rumour roundup for the week

The iPhone 5 Rumor Industry has recovered from the bitter disappointment of the Apple Worldwide Developers Conference, where Apple unveiled iOS 5 but didn’t even hint at the next iPhone.

See more here:
iPhone 5 rumour rollup for the week ending June 17

The iPhone 5 Rumor Industry has recovered from the bitter disappointment of the Apple Worldwide Developers Conference, where Apple unveiled iOS 5 but didn’t even hint at the next iPhone.

Link:
iPhone 5 rumour rollup for the week ending June 17




Patent holding firm Lodsys made news two weeks ago when they sent patent infringement notices to several small iOS developers over the use of In-App purchases and upgrade links in their apps. Lodsys is demanding that developers pay a licensing fee or face a potential lawsuit. While Apple has publicly backed their iOS developers against Lodsys, the legal status of the entire situation remains murky. Lodsys was still sending out legal notices to iOS developers at least up until Apple’s formal response. Apple has claimed that their existing patent licenses cover their developers’ usage.

Based on a Google groups discussion, it appears that Lodsys is also going after Android developers. At least one Android developer has been targeted with the same Patent infringement claims from Lodsys:

We recently implemented in-app purchases for our Android application and several weeks later we received a letter from Lodsys, claiming that we infringed on their patents.

Have any other Android developers out there been sent a letter? Has Google taken any action on this issue yet? Has Google given direction to any developers that have been hit by this? We are obviously a small shop and are not financially capable of defending ourselves over a litigation.

This news may even be somewhat reassuring to iOS developers. Like Apple, it seems unlikely that Google will let this stand. Google is also similarly believed to be a licensee of the same patent. Lodsys claims, however, that these licenses do not extend to individual developers on each platform.

iOS developer Villain CEO Dane is asking affected developers to contact him at dane@villainhq.com in an effort to pool resources in the event of a lawsuit.


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iPhone 5 4G? Could fall release mean LTE?

On March 31, 2011, in iPhone, by admin

There have been a lot of rumors floating around the web that the iPhone 5 release would be delayed until fall. Apple has had a pattern of releasing new iPhone hardware in the summer during its World Wide Developers Conference, but according to a release from Apple earlier this week, only new versions of Mac OS and iOS will be introduced this year (not that they’d spoil the iPhone 5 in the invite).

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iPhone 5 4G? Could fall release mean LTE?

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iPhone 5 4G? Could fall release mean LTE?

On March 31, 2011, in iPhone, by admin

There have been a lot of rumors floating around the web that the iPhone 5 release would be delayed until fall. Apple has had a pattern of releasing new iPhone hardware in the summer during its World Wide Developers Conference, but according to a release from Apple earlier this week, only new versions of Mac OS and iOS will be introduced this year (not that they’d spoil the iPhone 5 in the invite).

Read the original post:
iPhone 5 4G? Could fall release mean LTE?

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Google mobile platform attracting more interest, according to Dice.com report Developers with Android skills are now in greater demand than those with iPhone expertise, according to a recent report.

Excerpt from:
Android developers in greater demand than iPhone

Alongside today’s announcement of its new in-app subscription program and policies, Apple also updated its iOS App Store Guidelines to reflect the requirements laid out in the press release.

But Apple also made several other additions to the guidelines, with the most notable one being new language aimed to help Apple crack down on developers who “cheat the system”. The new language appears as a bullet point in the introductory portion of the document, making it one the key points being stressed by Apple.

If you attempt to cheat the system (for example, by trying to trick the review process, steal data from users, copy another developer’s work, or manipulate the ratings) your apps will be removed from the store and you will be expelled from the developer program.

The addition gives Apple more ammunition to help it address growing issues regarding easter eggs carrying hidden functionalities, “counterfeit” applications stealing content from other developers, and manipulation of app ratings through the use of shill accounts and other tactics.

Other notable additions to the review guidelines include language directing developers to submit apps that are simply songs, movies, or books to the iTunes Store or iBookstore rather than to the the App Store, and prohibition of arbitrary geographic or carrier restrictions on who may use a given app.


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Beyond Apple’s announcement this morning revealing total downloads of over one million on the Mac App Store’s first day of business, we’ve been curious about the performance of individual applications debuting with the store’s launch and have followed up with a couple of developers to get a sense of how things are going.


At the high end of the scale, we spoke with David Frampton of Majic Jungle Software, the developer responsible for Chopper 2, which currently ranks #2 on the “Top Paid” chart behind Angry Birds. Chopper 2 is currently priced at $0.99, 80% off of its planned stable pricing, in order to make a splash with the Mac App Store’s debut.

Riding the momentum of discounted pricing and an established fan base from the original Chopper for Mac and successful Chopper and Chopper 2 games for iOS, Frampton tells us that Chopper 2 for Mac saw nearly 30,000 copies purchased through the Mac App Store yesterday. Accounting for Apple’s 30% cut of Mac App Store revenue means that Majic Jungle Software brought in a little over $20,000 yesterday.

Chopper 2‘s performance is obviously not the norm for most developers, however, so we took a look at a few apps from other developers lower down on the charts, as documented in a thread in the Unity forums. Out of approximately 220 paid games currently available on the Mac App Store, here are some first day sales units and revenues, as well as ranks on Apple’s “Top Grossing” list for games:

- 4×4 Offroad Racing ($3.99): 93 units sold for a total of $371, ranked #76
- Bubble Bang ($2.99): 17 units sold for a total of $51, ranked #150
- Light Quest ($9.99): 3 units sold for a total of $30, ranked #173
- Bubblez ($2.99): 7 units sold for a total of $21, unranked (not in top 180)

As we noted yesterday, we’ve been curious about whether the Mac App Store will experience a similar “race to the bottom” in pricing as seen on the iOS App Store. And in the store’s second day of business, we’re already seeing developers cut prices on some of these low-performing applications in an attempt to stimulate sales, as Chimp Studios reports that it has slashed the price of Light Quest from $9.99 to $4.99 in hopes of generating interest as the market begins to take shape.

In considering the performance of the Mac App Store, it is important to keep in mind that Apple maintains a Mac OS X installed base of about 50 million, with not all machines running Mac OS Snow Leopard and even many Snow Leopard users undoubtedly yet to install the Mac OS X 10.6.6 update required for Mac App Store compatibility. In contrast, Apple’s iOS App Store is well-entrenched with a two-and-a-half year history and over 125 million devices sold.


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First-Day Mac App Store Downloads Top 1 Million

On January 7, 2011, in iPhone, by admin


Apple today announced that the Mac App Store saw over one million downloads in its first day of business yesterday, marking a successful debut for the marketplace that currently offers over 1,000 free and paid applications for Mac OS X Snow Leopard users.

Apple today announced that over one million apps have been downloaded from the Mac App Store in the first day. With more than 1,000 free and paid apps, the Mac App Store brings the revolutionary App Store experience to the Mac, so you can find great new apps, buy them using your iTunes account, download and install them in just one step.

“We’re amazed at the incredible response the Mac App Store is getting,” said Steve Jobs, Apple’s CEO. “Developers have done a great job bringing apps to the store and users are loving how easy and fun the Mac App Store is.”

In its press release, Apple also invites other developers to join the Mac App Store, laying out the store’s terms that see developers receiving 70% of revenue for apps sold through the store, with no hosting fees and no fees for free applications. More information on Apple’s Mac Developer Program is available through Apple’s dedicated developer site.


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